![](/uploads/1/2/5/6/125694175/274520671.jpg)
Battle Commander is an above-average real-time strategy game from Korea that looks and plays very similar to Command & Conquer, down to graphical style of buildings and even the menus. Like Westwood's classic, Battle Commander offers a challenging balance between real-time combat and base building simulation. KIXEYE - A leading gaming developer making games for gamers by gamers. Hit titles include Battle Pirates, War Commander and VEGA Conflict. KIXEYE - A leading gaming developer making games for gamers by gamers. Hit titles include Battle Pirates, War Commander and VEGA Conflict.
Time CommandersGenreCreated byAdam MacDonaldPresented by(2003–04)(2005)(2016)Country of originUnited KingdomOriginal language(s)EnglishNo. Of series3No. Of episodes27ProductionRunning time45–60 minutesProduction company(s)Lion TelevisionDistributorReleaseOriginal network(2003–05)(2016)Picture formatOriginal release4 September 2003 ( 2003-09-04) –27 December 2016 ( 2016-12-27)ChronologyRelated showsExternal linksTime Commanders is a that originally aired on from 4 September 2003 to 13 March 2005 with hosting the first series and hosting the second series. It returned for a 3-part special on from 12 to 27 December 2016 with as host. Contents.Format In the first two series, teams of four contestants directed opposite forces.
![Commander battle gameplay Commander battle gameplay](/uploads/1/2/5/6/125694175/856005253.jpg)
The teams were unfamiliar with computer games, to make sure their gaming skills did not influence their success. In the 2016 revival, two teams of three controlled opposing factions (for example, one team would play as Carthage and the other as Rome).After a brief introduction of the battle, including an overview of military units, terrain and available forces, the players had to develop a and then deploy their forces. In the first two series, two of the players were selected as, who directed the battle and had access to a strategic map; in the 2016 revival, only one player was selected as the general. The other two players were designated in the first, and in the second series and 2016 revival. The units were indirectly controlled by the lieutenants, who issued commands to programme assistants, who in turn used the game interface to control the units. Troop deployment and battle followed, although in both the 2005 and 2016 series there was a small skirmish conducted as a separate event to acquaint the players with the game mechanics and their units. In the 2016 series the teams also got strategic pauses where they could refine their strategies.During each game, a pair of military specialists analysed the performance of the players and explained how the real historical battle unfolded.
In the first two series Aryeh Nusbacher, later becoming Lynette Nusbacher, appeared in every episode and was joined on a rotating basis by, or Dr., the series' historical advisor. In the 2016 revival, Nusbacher and Loades fulfilled this role in all three episodes.Background The game engine used was based on the, the game being released a year later. Rome: Total War designer and writer Mike Brunton said, ' Time Commanders did use Rome code pretty much 'as is', with tweaks for different troop types and camera controls'. The televised programmes contained no reference to the origin of the software powering the 3D visuals, due to the 's rules against; however Rome: Total War makers The Creative Assembly were named in the credits of the show with a specific mention of them providing the game engine.Related media A tie-in book was written by Peter Harrison and published by in 2004, called Time Commanders: Great Battles of the Ancient World.
![](/uploads/1/2/5/6/125694175/274520671.jpg)